League\Pipeline
Introduction
This package provides a plug and play implementation of the Pipeline Pattern. It’s an architectural pattern which encapsulates sequential processes. When used, it allows you to mix and match operation, and pipelines, to create new execution chains. The pipeline pattern is often compared to a production line, where each stage performs a certain operation on a given payload/subject. Stages can act on, manipulate, decorate, or even replace the payload.
If you find yourself passing results from one function to another to complete a series of tasks on a given subject, you might want to convert it into a pipeline.
Goals
- Provide an implementations of the Pipeline Pattern.
- Be highly composable.
- Be immutable.
Questions?
This package was created by @frankdejonge, currently maintained by @shadowhand.